Search results for query: Ville Linde (1 - 25 of 67)
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Subject Forum Poster Posted on
. Re: MAME WIP: Polygonet Commanders (Update)

Awesome
News Ville Linde 06/17/22 09:32 AM
. Re: MAME 0.232

> Interestingly enough, the tilemap roms for both NWK-TR and Hornet versions are > identical meaning the tilemap custom for Hornet, 037122, may ...
News Ville Linde 06/09/21 06:33 PM
. Re: MAME v0.226 Benchmarks on Ryzen 7 5800X (AMD is no longer a joke for MAME)

Heh, was gonna ask. Seemed like such an anomaly that it had to be a broken run. Will be interesting to see if Intel can even match these numbers with ...
EmuChat Ville Linde 11/23/20 02:23 AM
. Re: MAME v0.226 Benchmarks on Ryzen 7 5800X (AMD is no longer a joke for MAME)

> slrasslt 549 1167 112.57% That's some insane gains
EmuChat Ville Linde 11/22/20 03:52 PM
. Re: Mame Benchmarks

> > > Yes, those are percentages with 100% being full speed. That said, note that as > > ever, > > > a certain number of frame ...
EmuChat Ville Linde 04/03/19 06:17 PM
. Re: MAME in 2019

> > I'd like to see more work on the Konami M2 driver, but everyone gets > hyper-sensitive > > when I ask and it's not up to me anyhow: ...
EmuChat Ville Linde 12/24/18 01:45 PM
. Re: 2016 Is Almost Over: What Do You Guys Hope For in Mame/Mess?

I'm probably alone with this, but I'd like to see all the Finnish gambling machines dumped and emulated.
EmuChat Ville Linde 12/06/16 06:08 PM
. Re: Zeus/MK4 drivers improvements in MAME

> I see. Thanks for the explanation. I have noticed from the below link: > http://wiki.mamedev.org/index.php/Midway_Zeus > > that there ...
EmuChat Ville Linde 10/25/16 06:22 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> > Will these model1.cpp changes translate into potential improvements in the original > > VF emulation? > > No. Original VF's is ...
EmuChat Ville Linde 06/16/16 07:28 PM
. Re: PINE A64 - the new MAME machine?

> supercomputer Seymour Cray is spinning in his grave.
EmuChat Ville Linde 05/26/16 03:05 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> > They are being rendered, but obscured by the cockpit tilemap. > > Yeah, and I can isolate radar display drawing by commenting out ca ...
EmuChat Ville Linde 04/11/16 08:50 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> 8. cockpit radar display shows nothing (../video/model1.cpp) They are being rendered, but obscured by the cockpit tilemap.
EmuChat Ville Linde 04/11/16 07:45 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> If f24_swa returns zero then functions f60, f57, and f45 are called. However, if f60 > doesn't return something other than 0,0,0 there will be ...
EmuChat Ville Linde 04/07/16 05:28 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> I think you are meaning to say f24_swa instead of f49_swa. f24_swa is the one with 7 > input arguments, six floats and one integer (index). In ...
EmuChat Ville Linde 04/05/16 07:00 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> I'm not sure how that fits in the game logic as I don't notice any practical > difference in neither of the four games, but the second, that i ...
EmuChat Ville Linde 04/05/16 01:23 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> Regarding collision detection with the environment, when f60 function is set to > output: 2,2,1 instead of 0,0,0 then on the second stage coll ...
EmuChat Ville Linde 04/04/16 05:37 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

I didn't check the maths in great detail, but could f15 be something simple, like inverse of the current matrix?
EmuChat Ville Linde 03/30/16 03:11 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> > By the way, I'm trying to make "tiny" compile with just those four model1 games, and > get this message: "swa uses non-pr ...
EmuChat Ville Linde 03/29/16 06:35 PM
. Re: If money was no issue, what more would MAME be able to accomplish...

Build a state of the art decapping lab?
EmuChat Ville Linde 03/21/16 06:48 PM
. Re: DU: '96 Flag Rally

> If those sprites are ripped from Sim City 2000, then its fair to say this game wasn't > coded or released in '96 as the title suggests..... we ...
News Ville Linde 02/13/16 06:36 AM
. Re: Why my icons keep on changing on Windows 10 Pro?

> Is it a bug that they never fix? I couldn't help but notice that your desktop missing this.
The Loony Bin Ville Linde 01/17/16 10:38 PM
. Re: Operation Tiger WIP part 2

> Kinda surprised how well Taito JC runs with all these 32051 bugs... > > https://youtu.be/5D6fBWJjXzM https://youtu.be/XISzSdgNR0Y
News Ville Linde 01/04/16 07:30 PM
. Re: Operation Tiger WIP part 2

> > ...and it works > > > > https://youtu.be/wpmuoHclVXw > > "This video has been removed by the user". Whaaaaa ...
News Ville Linde 01/04/16 06:21 PM
. Re: Operation Tiger WIP part 2

> > How does the 3D hardware compare to JC system? > > From what he's submitted, they use the same polygon chip, and PowerJC uses the 32 ...
News Ville Linde 01/04/16 06:20 PM
. Re: Operation Tiger WIP part 2

...and it works https://youtu.be/wpmuoHclVXw
News Ville Linde 01/02/16 01:42 AM

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